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Searched refs:haveDepthBuffer (Results 1 – 16 of 16) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/egl/x11/
Dglcore.h78 GLboolean haveDepthBuffer; member
Dglxinit.c463 config->haveDepthBuffer = (config->depthBits > 0); in __glXInitializeVisualConfigFromTags()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_context.c263 if (fb->Visual.haveDepthBuffer && fb->Visual.haveStencilBuffer) in nouveau_update_renderbuffers()
265 else if (fb->Visual.haveDepthBuffer) in nouveau_update_renderbuffers()
/external/mesa3d/src/mesa/main/
Dcontext.c299 vis->haveDepthBuffer = depthBits > 0; in _mesa_initialize_visual()
1343 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer) in check_compatible()
Dclear.c218 && ctx->DrawBuffer->Visual.haveDepthBuffer) { in _mesa_Clear()
Dframebuffer.c558 fb->Visual.haveDepthBuffer = GL_TRUE; in _mesa_update_framebuffer_visual()
Dmtypes.h520 GLboolean haveDepthBuffer; member
/external/mesa3d/src/gallium/state_trackers/dri/sw/
Ddri_screen.c309 if (mode->haveDepthBuffer || mode->haveStencilBuffer) in dri_fill_st_visual()
/external/mesa3d/src/gallium/state_trackers/dri/common/
Ddri_screen.c309 if (mode->haveDepthBuffer || mode->haveStencilBuffer) in dri_fill_st_visual()
/external/mesa3d/src/gallium/state_trackers/dri/drm/
Ddri_screen.c309 if (mode->haveDepthBuffer || mode->haveStencilBuffer) in dri_fill_st_visual()
/external/mesa3d/src/mesa/drivers/dri/common/
Dutils.c385 modes->haveDepthBuffer = (modes->depthBits > 0); in driCreateConfigs()
/external/mesa3d/src/mesa/drivers/dri/swrast/
Dswrast.c494 visual->haveDepthBuffer, in dri_create_buffer()
/external/mesa3d/src/mesa/state_tracker/
Dst_manager.c380 mode->haveDepthBuffer = mode->depthBits > 0; in st_visual_to_context_mode()
/external/mesa3d/src/mesa/drivers/osmesa/
Dosmesa.c743 osmesa->gl_visual->haveDepthBuffer, in OSMesaCreateContextExt()
/external/mesa3d/src/gallium/state_trackers/glx/xlib/
Dxm_api.c783 vis->haveDepthBuffer = depth_size > 0; in XMesaCreateVisual()
/external/mesa3d/src/mesa/drivers/x11/
Dxm_api.c337 vis->mesa_visual.haveDepthBuffer, in create_xmesa_buffer()