Searched refs:highp (Results 1 – 25 of 39) sorted by relevance
12
12 precision highp float;29 precision highp float;45 precision highp float;57 precision highp float;78 precision highp float;95 precision highp float;111 precision highp float;123 precision highp float;144 precision highp float;161 precision highp float;[all …]
15 in highp vec4 dEQP_Position;21 uniform highp float x2;40 uniform highp float x2;56 in highp vec4 dEQP_Position;62 uniform highp float x2;81 uniform highp float x2;97 in highp vec4 dEQP_Position;138 in highp vec4 dEQP_Position;144 uniform highp float x2;163 uniform highp float x2;[all …]
8 precision highp float;25 precision highp float;42 precision highp float;59 precision highp float;80 precision highp float;97 precision highp float;114 precision highp int;131 precision highp int;148 precision highp float;167 precision highp int;[all …]
10 precision highp float;26 precision highp float;45 highp float a = 0.0;57 precision highp float;73 precision highp float;89 precision highp float;
16 precision highp float;36 precision highp float;52 precision highp float;67 precision highp float;82 precision highp float;97 precision highp float;112 precision highp float;127 precision highp float;142 precision highp float;157 precision highp float;[all …]
194 desc "varying declared as highp in vertex shader, but mediump in fragment shader"204 out highp float var;227 desc "varying declared as highp in vertex shader, but lowp in fragment shader"237 out highp vec2 var;383 struct S { highp float a; highp vec2 b; };395 struct S { highp float a; highp vec3 b; };412 struct S { highp float a; highp vec2 b; };424 struct S { highp float a; highp vec3 b; };443 struct S { highp float a; highp vec2 b; };456 struct S { highp float a; highp vec3 b; };[all …]
1073 float func (in highp float a)1104 void func (out highp float a)1134 void func (inout highp float a)1408 int func (in highp int a)1439 void func (out highp int a)1469 void func (inout highp int a)3074 precision highp float;3106 precision highp float;
21 precision highp float;43 precision highp float;65 precision highp float;87 precision highp float;109 precision highp float;131 precision highp float;153 precision highp float;175 precision highp float;197 precision highp float;219 precision highp float;[all …]
8 precision highp float;28 precision highp float;48 precision highp float;51 in highp vec4 dEQP_Position;61 precision highp float;80 precision highp float;100 precision highp float;120 precision highp float;123 in highp vec4 dEQP_Position;133 precision highp float;[all …]
87 layout(binding=0, r32i) coherent uniform highp iimage2D u_image;111 sample out highp float v_var;176 out highp float geo_in;224 out highp float v_var;258 out highp float tc_in;268 in highp float tc_in[];269 out highp float tc_out[];282 in highp float tc_out[];283 out highp float te_out;316 out VaryingIOBlockName { highp float v_var; } instanceName;[all …]
19 highp float a;20 highp vec2 b;37 highp float a;38 highp vec2 b;78 highp float a;79 highp float b[2];95 highp float a;96 highp float b[2];
36 precision highp float;80 precision highp float;124 precision highp float;168 precision highp float;212 precision highp float;256 precision highp float;300 precision highp float;344 precision highp float;388 precision highp float;432 precision highp float;[all …]
44 precision highp float;96 precision highp float;148 precision highp float;200 precision highp float;252 precision highp float;304 precision highp float;356 precision highp float;408 precision highp float;460 precision highp float;512 precision highp float;[all …]
126 in highp float v_val;190 layout(location = 3) in highp float v_val;480 highp float member;624 in highp float v_val[2];643 out flat highp vec4 v_val;656 in highp vec4 v_val;675 out flat highp vec4 v_val;688 in smooth highp vec4 v_val;707 out flat highp vec4 v_val;720 in centroid highp vec4 v_val;[all …]
182 out highp float tc_in;258 out highp float te_out;301 out highp float tc_out[];1918 layout(binding=0) layout(rgba8i) uniform readonly highp iimage2D u_var;1990 uniform highp vec4 val;2019 uniform highp float val;
97 out highp float geo_in;148 out highp float geo_out;1217 layout(binding=0) layout(rgba8i) uniform readonly highp iimage2D u_var;1262 uniform highp float u_var;
121 in highp float te_out[];684 uniform highp float u_value;
7 precision highp float;22 precision highp float;37 precision highp float;52 precision highp float;71 precision highp float;86 precision highp float;101 precision highp int;116 precision highp int;131 precision highp float;148 precision highp int;[all …]
14 precision highp float;32 precision highp float;46 precision highp float;59 precision highp float;72 precision highp float;85 precision highp float;98 precision highp float;111 precision highp float;124 precision highp float;137 precision highp float;[all …]
14 attribute highp vec4 dEQP_Position;49 attribute highp vec4 dEQP_Position;84 attribute highp vec4 dEQP_Position;123 attribute highp vec4 dEQP_Position;158 attribute highp vec4 dEQP_Position;193 attribute highp vec4 dEQP_Position;228 attribute highp vec4 dEQP_Position;263 attribute highp vec4 dEQP_Position;298 attribute highp vec4 dEQP_Position;333 attribute highp vec4 dEQP_Position;
358 desc "varying declared as highp in vertex shader, but mediump in fragment shader"367 varying highp float var;388 desc "varying declared as highp in vertex shader, but lowp in fragment shader"397 varying highp vec2 var;1504 desc "Vertex side struct has highp, fragment side struct mediump."1509 struct Struct {highp float a;};1630 highp vec4 position;1631 highp vec3 direction;1650 highp vec4 position;1651 highp vec3 direction;[all …]
380 case highp392 float highp = 1.0;
40 reference. Moreover, the highp precision requirements have been adapted79 | sin(x) | 2^-11 | -pi <= x <= pi | highp |80 | | 2^-12 * abs(x) | elsewhere | highp |82 | cos(x) | 2^-11 | -pi <= x <= pi | highp |83 | | 2^-12 * abs(x) | elsewhere | highp |85 | asin(x) | 4 ULP | -1 <= x <= 1 | highp |87 | acos(x) | 4 ULP | -1 <= x <= 1 | highp |89 | atan(x, y) | 6 ULP | !(x == 0 && y == 0) | highp |91 | atan(x) | 5 ULP | | highp |118 | exp(x) | (3 + 2 * abs(x)) ULP | | highp |[all …]
44 dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.*highp*.scalar