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Searched refs:iOS (Results 1 – 25 of 71) sorted by relevance

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/external/clang/include/clang/Basic/
DObjCRuntime.h42 iOS, enumerator
83 case iOS: return true; in isNonFragile()
116 case iOS: in isGNUFamily()
138 case iOS: return true; in allowsARC()
155 case iOS: return getVersion() >= VersionTuple(5); in hasNativeARC()
169 case iOS: in hasOptimizedSetter()
199 case iOS: return getVersion() >= VersionTuple(6); in hasSubscripting()
226 case iOS: in allowsPointerArithmetic()
247 case iOS: return getVersion() >= VersionTuple(5); in hasTerminate()
259 case iOS: return true; in hasWeakClassImport()
[all …]
DTargetCXXABI.h64 iOS, enumerator
121 case iOS: in isItaniumFamily()
138 case iOS: in isMicrosoft()
221 case iOS: // old iOS compilers did not follow this rule in canKeyFunctionBeInline()
268 case iOS: in getTailPaddingUseRules()
/external/deqp/framework/delibs/cmake/
Dtoolchain-ios.cmake3 # It has been altered for iOS development
29 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FOR…
31 # Determine the cmake host system version so we know where to find the iOS SDKs
38 # Force the compilers to gcc for iOS
47 # All iOS/Darwin specific settings - some may be redundant
60 # Hidden visibilty is required for cxx on iOS
82 # Setup iOS platform unless specified manually with IOS_PLATFORM
86 set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
103 # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
114 set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
[all …]
/external/ceres-solver/cmake/
DiOS.cmake42 # It has been altered for iOS development
67 # A macro used to find executable programs on the host system, not within the iOS environment.
78 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FOR…
80 # Determine the cmake host system version so we know where to find the iOS SDKs
87 # Force the compilers to gcc for iOS
97 # All iOS/Darwin specific settings - some may be redundant
110 # Hidden visibilty is required for cxx on iOS
133 # Setup iOS platform unless specified manually with IOS_PLATFORM
137 set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
167 # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
[all …]
/external/clang/test/SemaObjC/
Dproperty-deprecated-warning.m54 …elf dep_target]]; // expected-warning {{'dep_target' is deprecated: first deprecated in iOS 3.0}} \
55 … // expected-warning {{'setDep_target:' is deprecated: first deprecated in iOS 3.0}}
60 …arget' is partial: introduced in iOS 5.0}} expected-warning@+2 {{'setPartial_dep_target:' is parti…
78 … setTarget: (id)0]; // expected-warning {{'setTarget:' is deprecated: first deprecated in iOS 3.0}}
79 …elf dep_target]]; // expected-warning {{'dep_target' is deprecated: first deprecated in iOS 3.0}} \
80 … // expected-warning {{'setDep_target:' is deprecated: first deprecated in iOS 3.0}}
85 …// expected-warning@+2 {{'setPartialTarget:' is partial: introduced in iOS 5.0}} expected-note@+2 …
89 …arget' is partial: introduced in iOS 5.0}} expected-warning@+2 {{'setPartial_dep_target:' is parti…
114 …if ([obj isEnabled]) // expected-warning {{'isEnabled' is deprecated: first deprecated in iOS 3.0}}
115 …ewDelegate:0]; // expected-warning {{'setNewDelegate:' is deprecated: first deprecated in iOS 3.0}}
[all …]
/external/skia/site/user/quick/
Dios.md1 iOS chapter
27 Use GYP\_DEFINES to tell gyp\_skia how to build for iOS. Here's a bash shell
61 not-completely-working hackery. When gyp builds an iOS-targeted project, it is
62 hard-coded for the iOS simulator. To point the project at either the iOS
63 simulator, or an iOS device, the project file must be opened to create a
/external/deqp/targets/ios/
Dios.cmake1 # iOS Target
3 set(DEQP_TARGET_NAME "iOS")
/external/compiler-rt/make/
DAppleBI.mk19 INSTALL_TARGET = install-iOS
21 INSTALL_TARGET = install-iOS-Simulator
82 install-iOS: $(SYMROOT)/libcompiler_rt-static.a \
118 install-iOS-Simulator: $(SYMROOT)/libcompiler_rt_sim.dylib \
/external/clang/lib/Basic/
DObjCRuntime.cpp32 case ObjCRuntime::iOS: out << "ios"; break; in operator <<()
64 kind = ObjCRuntime::iOS; in tryParse()
/external/llvm/cmake/platforms/
DiOS.cmake1 # Toolchain config for iOS.
8 # -DCMAKE_TOOLCHAIN_FILE=../../cmake/platforms/iOS.cmake ../..
/external/libvncserver/webclients/novnc/
DREADME.md18 * Supports all modern browsers including mobile (iOS, Android)
40 * HTML5 Canvas (with createImageData): Chrome, Firefox 3.6+, iOS
46 a WebSockets emulator using Adobe Flash. iOS 4.2+ has built-in
/external/llvm/test/Object/ARM/
Dmacho-data-in-code.test1 RUN: llvm-objdump -triple thumbv7-apple-iOS -disassemble %p/../Inputs/macho-data-in-code.macho-thum…
/external/skia/example/mac/
DHelloWorldDelegate.mm8 // for iOS
/external/llvm/test/CodeGen/ARM/
Dnone-macho.ll60 ; need the 2 register-save areas employed by iOS.
81 ; *vfp variants used for ARMv6 iOS.
Dfold-stack-adjust.ll29 ; iOS always has a frame pointer and messing with the push affects
69 ; iOS uses aligned NEON stores here, which is convenient since we
102 ; Just to keep iOS FileCheck within previous function:
/external/deqp/framework/platform/ios/
DtcuIOSPlatform.mm21 * \brief iOS Platform implementation.
65 : glu::ContextFactory ("eagl", "iOS EAGL Context")
114 throw NotSupportedError("Requested GL API is not supported on iOS");
DtcuIOSMain.m21 * \brief iOS Entry Point.
DtcuEAGLView.m21 * \brief iOS Entry Point.
DtcuIOSAppDelegate.m21 * \brief iOS Application Delegate.
DtcuIOSViewController.m21 * \brief iOS View Controller.
/external/skia/site/dev/contrib/
Dc++11.md64 - Our iOS builds are driven from a Mac 10.7 machine using some unknown old Clang.
67 If we were to eliminate the problems of iOS bots, our ability to
/external/ceres-solver/
DCMakeLists.txt136 # Use ios-cmake to build a static library for iOS
138 # We need to add isysroot to force cmake to find the toolchains from the iOS SDK
145 # There are some features/algorithms are not available in iOS version and the
146 # minimum supported iOS version is 6.0 now.
148 # Use cmake ../ceres-solver -DCMAKE_TOOLCHAIN_FILE=../ceres-solver/cmake/iOS.cmake \
151 # Check the documentation in iOS.cmake to find more options.
159 MESSAGE(STATUS "Building Ceres for iOS platform: ${IOS_PLATFORM}")
162 MESSAGE(STATUS "Building for iOS, forcing use of miniglog instead of glog.")
169 MESSAGE(STATUS "Building for iOS: SuiteSparse, CXSparse, gflags and OpenMP are not available.")
172 MESSAGE(STATUS "Building for iOS, will not build examples.")
/external/compiler-rt/
DCODE_OWNERS.TXT33 D: MacOS/iOS port of sanitizers
/external/skia/gyp/
Dcommon.gypi24 # situations, like building for iOS on a Mac.
Dlibpng.gyp82 # explicitly disable looking for NEON on iOS builds

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