Searched refs:ignoreSign (Results 1 – 1 of 1) sorted by relevance
744 const bool ignoreSign = precision != glu::PRECISION_HIGHP && glu::isDataTypeIntOrIVec(type); in getInputValues() local745 const int numBits = getShaderUintBitCount(m_shaderType, precision) - (ignoreSign ? 1 : 0); in getInputValues()