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Searched refs:in_stack (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/program/
Dregister_allocate.c137 GLboolean in_stack; member
354 if (n != n2 && !g->nodes[n2].in_stack) { in pq_test()
381 if (g->nodes[i].in_stack || g->nodes[i].reg != NO_REG) in ra_simplify()
387 g->nodes[i].in_stack = GL_TRUE; in ra_simplify()
394 if (!g->nodes[i].in_stack) in ra_simplify()
429 if (!g->nodes[n2].in_stack && in ra_select()
441 g->nodes[n].in_stack = GL_FALSE; in ra_select()
461 if (g->nodes[i].in_stack || g->nodes[i].reg != NO_REG) in ra_optimistic_color()
466 g->nodes[i].in_stack = GL_TRUE; in ra_optimistic_color()
500 g->nodes[n].in_stack = GL_FALSE; in ra_set_node_reg()