Searched refs:input_interpolate (Results 1 – 8 of 8) sorted by relevance
96 int input_interpolate);
335 int input_interpolate) in util_make_fragment_cloneinput_shader() argument349 input_interpolate ); in util_make_fragment_cloneinput_shader()
47 ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS]; member
161 info->input_interpolate[reg] = (ubyte)fulldecl->Interp.Interpolate; in tgsi_scan_shader()
93 switch (fsInfo->input_interpolate[i]) { in softpipe_get_vertex_info()116 if (fsInfo->input_interpolate[i] == TGSI_INTERPOLATE_COLOR) { in softpipe_get_vertex_info()
604 if (fs->info.input_interpolate[i] != TGSI_INTERPOLATE_COLOR) in clip_init_state()605 indexed_interp[fs->info.input_semantic_index[i]] = fs->info.input_interpolate[i]; in clip_init_state()639 interp = fs->info.input_interpolate[j]; in clip_init_state()
1340 switch (shader->info.base.input_interpolate[i]) { in llvmpipe_create_fs_state()
914 if (ctx->info.input_interpolate[i] == TGSI_INTERPOLATE_LINEAR) in evergreen_gpr_count()916 if (ctx->info.input_interpolate[i] == TGSI_INTERPOLATE_PERSPECTIVE) in evergreen_gpr_count()