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Searched refs:inputs_available (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp110 GLuint inputs_available:12; member
422 const GLbitfield inputs_available = get_fp_input_mask( ctx ); in make_state_key() local
505 key->inputs_available = (inputs_available & inputs_referenced); in make_state_key()
557 if (p->state->inputs_available & FRAG_BIT_COL0) { in get_gl_Color()
922 if (!(p->state->inputs_available & (FRAG_BIT_TEX0 << unit))) { in load_texture()
1257 if (p->state->inputs_available & FRAG_BIT_COL1) { in emit_instructions()