Searched refs:inputs_available (Results 1 – 1 of 1) sorted by relevance
110 GLuint inputs_available:12; member422 const GLbitfield inputs_available = get_fp_input_mask( ctx ); in make_state_key() local505 key->inputs_available = (inputs_available & inputs_referenced); in make_state_key()557 if (p->state->inputs_available & FRAG_BIT_COL0) { in get_gl_Color()922 if (!(p->state->inputs_available & (FRAG_BIT_TEX0 << unit))) { in load_texture()1257 if (p->state->inputs_available & FRAG_BIT_COL1) { in emit_instructions()