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Searched refs:intBaseType (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp116 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader() local
117 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateVertexShader()
153 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader() local
155 …src << "\to_" << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" << output->name… in generateVertexShader()
191 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateGeometryShader() local
192 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateGeometryShader()
233 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateGeometryShader() local
235 …src << "\to_" << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" << output->name… in generateGeometryShader()
386 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateFragmentShader() local
388 …src << "\to_" << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" << output->name… in generateFragmentShader()