Searched refs:intBaseType (Results 1 – 1 of 1) sorted by relevance
116 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader() local117 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateVertexShader()153 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader() local155 …src << "\to_" << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" << output->name… in generateVertexShader()191 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateGeometryShader() local192 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateGeometryShader()233 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateGeometryShader() local235 …src << "\to_" << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" << output->name… in generateGeometryShader()386 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateFragmentShader() local388 …src << "\to_" << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" << output->name… in generateFragmentShader()