Searched refs:int_vec26 (Results 1 – 2 of 2) sorted by relevance
64 picoos_int32 *int_vec26; /*reserved for wavBuf - fixed point */ member164 #define WavBuff_p int_vec26 /*output is Wav buffer (2*FFTSize)*/
72 sig_inObj->int_vec26 = in sigAllocate()197 sig_inObj->int_vec26 = d32; in sigAllocate()361 if (NULL != sig_inObj->int_vec26) in sigDeallocate()362 picoos_deallocate(mm, (void *) &(sig_inObj->int_vec26)); in sigDeallocate()455 sig_inObj->int_vec26[i] = 0; /*wav buff cleanup */ in sigDspInitialize()