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/external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
DBIHNode.java354 float invDirection = invDirections[a]; in intersectWhere() local
359 tNearSplit = (node.leftPlane - origin) * invDirection; in intersectWhere()
360 tFarSplit = (node.rightPlane - origin) * invDirection; in intersectWhere()
364 if (invDirection < 0) { in intersectWhere()