Searched refs:invDirection (Results 1 – 1 of 1) sorted by relevance
354 float invDirection = invDirections[a]; in intersectWhere() local359 tNearSplit = (node.leftPlane - origin) * invDirection; in intersectWhere()360 tFarSplit = (node.rightPlane - origin) * invDirection; in intersectWhere()364 if (invDirection < 0) { in intersectWhere()