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/external/jmonkeyengine/engine/src/core/com/jme3/math/
DQuaternion.java1119 float invNorm = 1.0f / norm; in inverse() local
1120 return new Quaternion(-x * invNorm, -y * invNorm, -z * invNorm, w in inverse()
1121 * invNorm); in inverse()
1137 float invNorm = 1.0f / norm; in inverseLocal() local
1138 x *= -invNorm; in inverseLocal()
1139 y *= -invNorm; in inverseLocal()
1140 z *= -invNorm; in inverseLocal()
1141 w *= invNorm; in inverseLocal()