Searched refs:io_blocks (Results 1 – 12 of 12) sorted by relevance
132 td->io_blocks[i] = 0; in reset_all_stats()
413 io_iops[0] += td->io_blocks[ddir]; in calc_thread_status()416 io_iops[ddir] += td->io_blocks[ddir]; in calc_thread_status()
1327 if (td->io_blocks[DDIR_WRITE] < td->o.iodepth) in get_all_io_list()1328 comps = td->io_blocks[DDIR_WRITE]; in get_all_io_list()1552 if ((td->io_blocks[DDIR_READ] < s->depth || in verify_state_should_stop()1553 s->numberio - td->io_blocks[DDIR_READ] > s->depth) && in verify_state_should_stop()
1147 td->latency_ios = ddir_rw_sum(td->io_blocks); in lat_new_cycle()1197 td->latency_ios = ddir_rw_sum(td->io_blocks); in lat_target_init()1263 ios = ddir_rw_sum(td->io_blocks) - td->latency_ios; in lat_target_check()1651 td->io_blocks[ddir]++; in io_completed()
248 uint64_t io_blocks[DDIR_RWDIR_CNT]; member
661 number_ios = ddir_rw_sum(td->io_blocks); in exceeds_number_ios()935 b = ddir_rw_sum(td->io_blocks); in do_io()
794 group io_blocks "shader io blocks"
12598 dEQP-GLES31.functional.separate_shader.validation.io_blocks.missing_input12599 dEQP-GLES31.functional.separate_shader.validation.io_blocks.missing_output12600 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_number_of_declarations12601 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_member_order12602 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_member_type12603 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_member_name12604 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_member_precision12605 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_member_array_size12606 dEQP-GLES31.functional.separate_shader.validation.io_blocks.match_different_member_struct_names12607 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_member_struct_member_name[all …]
13011 dEQP-GLES31.functional.separate_shader.validation.io_blocks.missing_input13012 dEQP-GLES31.functional.separate_shader.validation.io_blocks.missing_output13013 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_number_of_declarations13014 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_member_order13015 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_member_type13016 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_member_name13017 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_member_precision13018 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_member_array_size13019 dEQP-GLES31.functional.separate_shader.validation.io_blocks.match_different_member_struct_names13020 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_member_struct_member_name[all …]
15204 dEQP-GLES31.functional.separate_shader.validation.io_blocks.missing_input15205 dEQP-GLES31.functional.separate_shader.validation.io_blocks.missing_output15206 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_number_of_declarations15207 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_member_order15208 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_member_type15209 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_member_name15210 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_member_precision15211 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_different_member_interpolation15212 dEQP-GLES31.functional.separate_shader.validation.io_blocks.mismatch_member_array_size15213 dEQP-GLES31.functional.separate_shader.validation.io_blocks.match_different_member_struct_names[all …]