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Searched refs:isApplyPhysicsLocal (Results 1 – 6 of 6) sorted by relevance

/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
DRigidBodyControl.java87 control.setApplyPhysicsLocal(isApplyPhysicsLocal()); in cloneForSpatial()
174 public boolean isApplyPhysicsLocal() { in isApplyPhysicsLocal() method in RigidBodyControl
175 return motionState.isApplyPhysicsLocal(); in isApplyPhysicsLocal()
188 if(motionState.isApplyPhysicsLocal()){ in getSpatialTranslation()
195 if(motionState.isApplyPhysicsLocal()){ in getSpatialRotation()
249 oc.write(motionState.isApplyPhysicsLocal(), "applyLocalPhysics", false); in write()
DVehicleControl.java53 public boolean isApplyPhysicsLocal() { in isApplyPhysicsLocal() method in VehicleControl
54 return motionState.isApplyPhysicsLocal(); in isApplyPhysicsLocal()
71 if(motionState.isApplyPhysicsLocal()){ in getSpatialTranslation()
78 if(motionState.isApplyPhysicsLocal()){ in getSpatialRotation()
129 control.setApplyPhysicsLocal(isApplyPhysicsLocal()); in cloneForSpatial()
255 oc.write(motionState.isApplyPhysicsLocal(), "applyLocalPhysics", false); in write()
DGhostControl.java42 public boolean isApplyPhysicsLocal() { in isApplyPhysicsLocal() method in GhostControl
77 control.setApplyPhysicsLocal(isApplyPhysicsLocal()); in cloneForSpatial()
DCharacterControl.java43 public boolean isApplyPhysicsLocal() { in isApplyPhysicsLocal() method in CharacterControl
75 control.setApplyPhysicsLocal(isApplyPhysicsLocal()); in cloneForSpatial()
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/infos/
DRigidBodyMotionState.java155 public boolean isApplyPhysicsLocal() { in isApplyPhysicsLocal() method in RigidBodyMotionState
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/infos/
DRigidBodyMotionState.java136 public boolean isApplyPhysicsLocal() { in isApplyPhysicsLocal() method in RigidBodyMotionState