Searched refs:isApplyPhysicsLocal (Results 1 – 6 of 6) sorted by relevance
87 control.setApplyPhysicsLocal(isApplyPhysicsLocal()); in cloneForSpatial()174 public boolean isApplyPhysicsLocal() { in isApplyPhysicsLocal() method in RigidBodyControl175 return motionState.isApplyPhysicsLocal(); in isApplyPhysicsLocal()188 if(motionState.isApplyPhysicsLocal()){ in getSpatialTranslation()195 if(motionState.isApplyPhysicsLocal()){ in getSpatialRotation()249 oc.write(motionState.isApplyPhysicsLocal(), "applyLocalPhysics", false); in write()
53 public boolean isApplyPhysicsLocal() { in isApplyPhysicsLocal() method in VehicleControl54 return motionState.isApplyPhysicsLocal(); in isApplyPhysicsLocal()71 if(motionState.isApplyPhysicsLocal()){ in getSpatialTranslation()78 if(motionState.isApplyPhysicsLocal()){ in getSpatialRotation()129 control.setApplyPhysicsLocal(isApplyPhysicsLocal()); in cloneForSpatial()255 oc.write(motionState.isApplyPhysicsLocal(), "applyLocalPhysics", false); in write()
42 public boolean isApplyPhysicsLocal() { in isApplyPhysicsLocal() method in GhostControl77 control.setApplyPhysicsLocal(isApplyPhysicsLocal()); in cloneForSpatial()
43 public boolean isApplyPhysicsLocal() { in isApplyPhysicsLocal() method in CharacterControl75 control.setApplyPhysicsLocal(isApplyPhysicsLocal()); in cloneForSpatial()
155 public boolean isApplyPhysicsLocal() { in isApplyPhysicsLocal() method in RigidBodyMotionState
136 public boolean isApplyPhysicsLocal() { in isApplyPhysicsLocal() method in RigidBodyMotionState