Searched refs:isFragmentHighPrecisionSupported (Results 1 – 6 of 6) sorted by relevance
93 virtual bool isFragmentHighPrecisionSupported (void) const { return true; } in isFragmentHighPrecisionSupported() function in glu::ContextInfo
74 …bool isFragmentHighPrecisionSupported (void) const { return m_fragmentHighPrecisionSupporte… in isFragmentHighPrecisionSupported() function in glu::ES2ContextInfo
141 … renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available. in Texture2DMipmapCase()153 if (!m_renderCtxInfo.isFragmentHighPrecisionSupported()) in init()438 … renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available. in TextureCubeMipmapCase()450 if (!m_renderCtxInfo.isFragmentHighPrecisionSupported()) in init()
193 …recision == glu::PRECISION_HIGHP && !m_context.getContextInfo().isFragmentHighPrecisionSupported()) in iterate()
142 … renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available. in Texture2DMipmapCase()154 if (!m_renderCtxInfo.isFragmentHighPrecisionSupported()) in init()492 … renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available. in TextureCubeMipmapCase()504 if (!m_renderCtxInfo.isFragmentHighPrecisionSupported()) in init()
200 …recision == glu::PRECISION_HIGHP && !m_context.getContextInfo().isFragmentHighPrecisionSupported()) in iterate()