Searched refs:isLoadUnlinkedAssets (Results 1 – 2 of 2) sorted by relevance
107 …if (blenderKey.isLoadUnlinkedAssets() && (blenderKey.getFeaturesToLoad() & FeaturesToLoad.MATERIAL… in load()117 if (blenderKey.isLoadUnlinkedAssets() && worldData == null) {// onlu one world data is used in load()
270 public boolean isLoadUnlinkedAssets() { in isLoadUnlinkedAssets() method in BlenderKey