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Searched refs:isMSAA (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp296 const bool isMSAA = m_context.getRenderTarget().getNumSamples() > 1; in iterate() local
376 if (isMSAA) in iterate()
/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp296 const bool isMSAA = m_context.getRenderTarget().getNumSamples() > 1; in iterate() local
376 if (isMSAA) in iterate()
Des3fShaderDerivateTests.cpp775 const bool isMSAA = useFbo && m_numSamples > 0; in iterate() local
780 if (isMSAA) in iterate()
/external/deqp/modules/gles31/functional/
Des31fTessellationTests.cpp5400 const bool isMSAA = renderCtx.getRenderTarget().getNumSamples() > 1; in iterate() local
5416 if (isMSAA) in iterate()
5430 …log << TestLog::Message << "Failure: expected at least one " << (isMSAA ? "non-black" : "white") <… in iterate()