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Searched refs:isPositionInvariant (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/program/
Dnvvertparse.c62 GLboolean isPositionInvariant; member
529 if (parseState->isPositionInvariant) in Parse_OutputReg()
1121 parseState->isPositionInvariant = GL_TRUE; in Parse_OptionSequence()
1307 parseState.isPositionInvariant = GL_FALSE; in _mesa_parse_nv_vertex_program()
1364 if (!parseState.isPositionInvariant && in _mesa_parse_nv_vertex_program()
1395 if (parseState.isPositionInvariant) in _mesa_parse_nv_vertex_program()
1399 program->IsPositionInvariant = parseState.isPositionInvariant; in _mesa_parse_nv_vertex_program()