Searched refs:isPositionInvariant (Results 1 – 1 of 1) sorted by relevance
62 GLboolean isPositionInvariant; member529 if (parseState->isPositionInvariant) in Parse_OutputReg()1121 parseState->isPositionInvariant = GL_TRUE; in Parse_OptionSequence()1307 parseState.isPositionInvariant = GL_FALSE; in _mesa_parse_nv_vertex_program()1364 if (!parseState.isPositionInvariant && in _mesa_parse_nv_vertex_program()1395 if (parseState.isPositionInvariant) in _mesa_parse_nv_vertex_program()1399 program->IsPositionInvariant = parseState.isPositionInvariant; in _mesa_parse_nv_vertex_program()