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Searched refs:isStaticCase (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/performance/
Des3pShaderControlStatementTests.cpp169 bool isStaticCase = m_decisionType == DECISION_STATIC; in init() local
173 DE_ASSERT(isStaticCase || isUniformCase || isAttributeCase); in init()
185 const char* compareValueStr = isStaticCase ? staticCompareValueStr : in init()
444 bool isStaticCase = m_decisionType == DECISION_STATIC; in init() local
448 DE_ASSERT(isStaticCase || isUniformCase || isAttributeCase); in init()
464 const char* boundValueStr = isStaticCase ? loopBoundStr : in init()
/external/deqp/modules/gles2/performance/
Des2pShaderControlStatementTests.cpp169 bool isStaticCase = m_decisionType == DECISION_STATIC; in init() local
173 DE_ASSERT(isStaticCase || isUniformCase || isAttributeCase); in init()
185 const char* compareValueStr = isStaticCase ? staticCompareValueStr : in init()
440 bool isStaticCase = m_decisionType == DECISION_STATIC; in init() local
444 DE_ASSERT(isStaticCase || isUniformCase || isAttributeCase); in init()
460 const char* boundValueStr = isStaticCase ? loopBoundStr : in init()