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Searched refs:isUint (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFragmentOutputTests.cpp630 bool isUint = glu::isDataTypeUintOrUVec(output.type); in iterate() local
719 else if (isUint) in iterate()
781 bool isUint = glu::isDataTypeUintOrUVec(output.type); in iterate() local
785 isUint ? GL_UNSIGNED_INT : GL_NONE; in iterate()
844 const bool isUint = glu::isDataTypeUintOrUVec(output.type); in iterate() local
860 if (isInt || isUint) in iterate()
1075 bool isUint = glu::isDataTypeUintOrUVec(outType); in createRandomCase() local
1082 else if (isUint) in createRandomCase()
Des3fTransformFeedbackTests.cpp539 const bool isUint = glu::isDataTypeUintOrUVec(attrib.type.getBasicType()); in genAttributeData() local
572 else if (isUint) in genAttributeData()
Des3fShaderOperatorTests.cpp755 bool isUint = de::inRange<int>(inType, TYPE_UINT, TYPE_UINT_VEC4); in setupShaderData() local
770 else if (isInt || isUint) in setupShaderData()
780 else if (isInt || isUint) in setupShaderData()