Searched refs:isUintCase (Results 1 – 2 of 2) sorted by relevance
162 bool isUintCase = glu::isDataTypeUintOrUVec(m_rgbAttrType); in pushVarCompAttrib() local169 else if (isUintCase) in pushVarCompAttrib()179 bool isUintCase = glu::isDataTypeUintOrUVec(m_rgbAttrType); in init() local191 DE_ASSERT(isFloatCase || isIntCase || isUintCase || isMatCase); in init()232 else if (isUintCase) in init()253 else if (isUintCase) in init()475 bool isUintCase = glu::isDataTypeUintOrUVec(m_rgbAttrType); in setupVarAttribPointer() local491 else if (isUintCase) in setupVarAttribPointer()
2071 bool isUintCase = isDataTypeUintOrUVec(curType); in init() local2074 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase); in init()2097 shaderSpec.resultScale = isBoolCase ? 1.0f : isFloatCase ? 0.5f : isUintCase ? 0.5f : 0.1f; in init()2098 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : isUintCase ? 0.0f : 0.5f; in init()2102 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : isUintCase ? 0.0f : -5.0f; in init()2103 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : isUintCase ? 2.0f : 5.0f; in init()