Searched refs:is_depth (Results 1 – 8 of 8) sorted by relevance
76 bool is_depth, is_stencil; in r600_init_surface() local78 is_depth = util_format_has_depth(desc); in r600_init_surface()150 if (!is_transfer && !is_flushed_depth && is_depth) { in r600_init_surface()403 rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format)); in r600_texture_create_object()413 if (base->nr_samples > 1 && !rtex->is_depth && alloc_bo) { in r600_texture_create_object()418 if (!rtex->is_depth && base->nr_samples > 1 && in r600_texture_create_object()642 if (rtex->is_depth) { in r600_texture_get_transfer()719 if (rtex->is_depth) { in r600_texture_transfer_destroy()758 if (rtex->is_depth || !rtransfer->staging) in r600_texture_transfer_map()
53 bool is_depth; member
246 assert(tex->is_depth && !tex->is_flushing_texture); in r600_decompress_depth_textures()343 if (rsrc->is_depth && !rsrc->is_flushing_texture) { in r600_copy_first_sample()695 if (rsrc->is_depth && !rsrc->is_flushing_texture) { in r600_resource_copy_region()
1045 if (tmp->is_depth && !tmp->is_flushing_texture) { in r600_create_sampler_view()1269 if (rtex->is_depth && !rtex->is_flushing_texture) { in r600_init_color_surface()
1020 if (tmp->is_depth && !tmp->is_flushing_texture) { in evergreen_create_sampler_view()1255 if (rtex->is_depth && !rtex->is_flushing_texture) { in evergreen_init_color_surface()
630 if (rtex->is_depth && !rtex->is_flushing_texture) { in r600_set_sampler_views()
450 boolean is_stencil, is_depth, blit_depth, blit_stencil; in util_blit_pixels() local470 is_depth = util_format_has_depth(src_desc); in util_blit_pixels()473 blit_depth = is_depth && (zs_writemask & BLIT_WRITEMASK_Z); in util_blit_pixels()476 assert((writemask && !zs_writemask && !is_depth && !is_stencil) || in util_blit_pixels()487 is_depth == blit_depth && in util_blit_pixels()651 is_depth || is_stencil ? PIPE_BIND_DEPTH_STENCIL : in util_blit_pixels()
1526 boolean is_depth = util_format_is_depth_or_stencil(psv->format); in util_gen_mipmap() local1566 is_depth ? PIPE_BIND_DEPTH_STENCIL : in util_gen_mipmap()1589 cso_set_blend(ctx->cso, is_depth ? &ctx->blend_keep_color : in util_gen_mipmap()1591 cso_set_depth_stencil_alpha(ctx->cso, is_depth ? &ctx->dsa_write_depth : in util_gen_mipmap()1598 set_fragment_shader(ctx, type, is_depth); in util_gen_mipmap()1638 is_depth ? PIPE_BIND_DEPTH_STENCIL : in util_gen_mipmap()1648 if (is_depth) { in util_gen_mipmap()