Searched refs:is_synchronous (Results 1 – 10 of 10) sorted by relevance
/external/lldb/source/Breakpoint/ |
D | StoppointCallbackContext.cpp | 22 is_synchronous (false) in StoppointCallbackContext() 29 is_synchronous(synchronously) in StoppointCallbackContext() 38 is_synchronous = false; in Clear()
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D | Watchpoint.cpp | 76 Watchpoint::SetCallback (WatchpointHitCallback callback, void *baton, bool is_synchronous) in SetCallback() argument 80 m_options.SetCallback(callback, BatonSP (new Baton(baton)), is_synchronous); in SetCallback() 88 …SetCallback (WatchpointHitCallback callback, const BatonSP &callback_baton_sp, bool is_synchronous) in SetCallback() argument 90 m_options.SetCallback(callback, callback_baton_sp, is_synchronous); in SetCallback()
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D | BreakpointLocation.cpp | 213 bool is_synchronous) in SetCallback() argument 217 GetLocationOptions()->SetCallback(callback, BatonSP (new Baton(baton)), is_synchronous); in SetCallback() 223 bool is_synchronous) in SetCallback() argument 225 GetLocationOptions()->SetCallback (callback, baton_sp, is_synchronous); in SetCallback() 452 context->is_synchronous = true; in ShouldStop()
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D | Breakpoint.cpp | 297 Breakpoint::SetCallback (BreakpointHitCallback callback, void *baton, bool is_synchronous) in SetCallback() argument 301 m_options.SetCallback(callback, BatonSP (new Baton(baton)), is_synchronous); in SetCallback() 309 …SetCallback (BreakpointHitCallback callback, const BatonSP &callback_baton_sp, bool is_synchronous) in SetCallback() argument 311 m_options.SetCallback(callback, callback_baton_sp, is_synchronous); in SetCallback()
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D | WatchpointOptions.cpp | 129 if (m_callback && context->is_synchronous == IsCallbackSynchronous()) in InvokeCallback()
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D | BreakpointOptions.cpp | 145 if (m_callback && context->is_synchronous == IsCallbackSynchronous()) in InvokeCallback()
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/external/lldb/include/lldb/Breakpoint/ |
D | BreakpointLocation.h | 153 bool is_synchronous); 158 bool is_synchronous);
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D | Watchpoint.h | 146 bool is_synchronous = false); 151 bool is_synchronous = false);
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D | Breakpoint.h | 425 bool is_synchronous = false); 430 bool is_synchronous = false);
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D | StoppointCallbackContext.h | 52 … bool is_synchronous; // Is the callback being executed synchronously with the breakpoint, variable
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