Searched refs:kInterpolateColorsInPremul_Flag (Results 1 – 4 of 4) sorted by relevance
30 uint32_t flags = doPreMul ? SkGradientShader::kInterpolateColorsInPremul_Flag : 0; in draw_grad()
399 const uint32_t flags[] = { 0, SkGradientShader::kInterpolateColorsInPremul_Flag }; in onDraw()
26 kInterpolateColorsInPremul_Flag = 1 << 0, enumerator
404 SkGradientShader::kInterpolateColorsInPremul_Flag); in Build32bitCache()1074 if (SkGradientShader::kInterpolateColorsInPremul_Flag & shader.getGradFlags()) { in GrGradientEffect()