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Searched refs:l_angle (Results 1 – 3 of 3) sorted by relevance

/external/opencv/cvaux/src/
Dcvscanlines.cpp1397 float l_angle[2], r_angle[2]; in icvGetCoefficientStereo() local
1492 l_angle[0] = 0.0f; in icvGetCoefficientStereo()
1493 l_angle[1] = (float) CV_PI; in icvGetCoefficientStereo()
1498 l_angle, in icvGetCoefficientStereo()
1549 l_angle[0] = (float) atan2( l_start_end[1] * height - l_epipole[1], in icvGetCoefficientStereo()
1551 l_angle[1] = (float) atan2( l_start_end[3] * height - l_epipole[1], in icvGetCoefficientStereo()
1554 if( l_angle[0] > l_angle[1] ) in icvGetCoefficientStereo()
1555 l_angle[1] += (float) (CV_PI * 2); in icvGetCoefficientStereo()
1560 l_angle, in icvGetCoefficientStereo()
1587 l_angle[0] = (float) atan2( y - l_epipole[1], x - l_epipole[0] ); in icvGetCoefficientStereo()
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D_cvvm.h183 float* l_angle,
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp1528 const float l_angle = float(invocationID) / float(m_numInvocations) * 5.5f; in shadePrimitives() local
1535 …sition0 = vertex->position + tcu::Vec4(deFloatCos(l_angle) * (l_radius - 0.1f), deFloatSin(l_… in shadePrimitives()
1536 …sition1 = vertex->position + tcu::Vec4(deFloatCos(l_angle+0.1f) * l_radius, deFloatSin(l_… in shadePrimitives()
1537 …sition2 = vertex->position + tcu::Vec4(deFloatCos(l_angle-0.1f) * l_radius, deFloatSin(l_… in shadePrimitives()
1553 …4 basePosition = vertex->position + tcu::Vec4(deFloatCos(l_angle) * l_radius, deFloatSin(l_angle) … in shadePrimitives()