Searched refs:last_state (Results 1 – 5 of 5) sorted by relevance
49 static state_list *last_state = NULL; variable72 if (last_state) in state_list_append()73 last_state->next = node; in state_list_append()74 last_state = node; in state_list_append()326 last_state = NULL; in set_states()
965 state_list *last_state; in ielr_split_states() local976 *nodep = states[i]->state_list = last_state = xmalloc (sizeof **nodep); in ielr_split_states()1012 annotation_lists, t, lookaheads, &last_state, in ielr_split_states()
98 const struct lp_rast_state *last_state; /* most recent state set in bin */ member332 if (state != bin->last_state) { in lp_scene_bin_cmd_with_state()333 bin->last_state = state; in lp_scene_bin_cmd_with_state()
125 bin->last_state = NULL; in lp_scene_bin_reset()208 bin->last_state = NULL; in lp_scene_end_rasterization()
16782 (first_state, last_state): Now symbol_list_t.18352 Adjust to initialize first_state and last_state if needed.19926 * src/LR0.c (first_state, last_state): Remove.