Searched refs:layerCount (Results 1 – 2 of 2) sorted by relevance
106 layerCount = 0; in SkCanvasState_v1()115 for (int i = 0; i < layerCount; ++i) { in ~SkCanvasState_v1()129 int32_t layerCount; member in SkCanvasState_v1223 int layerCount = 0; in CaptureCanvasState() local254 layerCount++; in CaptureCanvasState()258 SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerState)); in CaptureCanvasState()259 canvasState->layerCount = layerCount; in CaptureCanvasState()329 if (state_v1->layerCount < 1) { in CreateFromCanvasState()339 for (int i = state_v1->layerCount - 1; i >= 0; --i) { in CreateFromCanvasState()
107 final int layerCount = (byte)byteStream.read(); in loadLevel() local116 for (int x = 0; x < layerCount; x++) { in loadLevel()