Searched refs:layoutEntry (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsFragOpInteractionCase.cpp | 543 const glu::VertexArrayBinding layoutEntry = getEntryWithPointer(vertexData, attribNdx); in iterate() local 554 …case 1: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<1>())); brea… in iterate() 555 …case 2: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<2>())); brea… in iterate() 556 …case 3: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<3>())); brea… in iterate() 557 …case 4: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<4>())); brea… in iterate()
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D | glsShaderExecUtil.cpp | 964 VarLayout& layoutEntry = (*layout)[varNdx]; in computeVarLayout() local 974 layoutEntry.offset = curOffset; in computeVarLayout() 975 layoutEntry.matrixStride = 0; in computeVarLayout() 988 layoutEntry.offset = curOffset; in computeVarLayout() 989 layoutEntry.matrixStride = vecAlignment; in computeVarLayout()
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