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Searched refs:layoutEntry (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsFragOpInteractionCase.cpp543 const glu::VertexArrayBinding layoutEntry = getEntryWithPointer(vertexData, attribNdx); in iterate() local
554 …case 1: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<1>())); brea… in iterate()
555 …case 2: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<2>())); brea… in iterate()
556 …case 3: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<3>())); brea… in iterate()
557 …case 4: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<4>())); brea… in iterate()
DglsShaderExecUtil.cpp964 VarLayout& layoutEntry = (*layout)[varNdx]; in computeVarLayout() local
974 layoutEntry.offset = curOffset; in computeVarLayout()
975 layoutEntry.matrixStride = 0; in computeVarLayout()
988 layoutEntry.offset = curOffset; in computeVarLayout()
989 layoutEntry.matrixStride = vecAlignment; in computeVarLayout()