Searched refs:levelAccess (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 595 …const tcu::PixelBufferAccess levelAccess = tcu::getSubregion(uploadLevel.getAccess(), 0, 0, levelN… in iterate() local 598 renderTestPatternReference(levelAccess); in iterate() 600 tcu::clearStencil(levelAccess, levelNdx); in iterate()
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D | es31fCopyImageTests.cpp | 940 tcu::PixelBufferAccess& levelAccess, in decompressTextureLevel() argument 947 …levelAccess = tcu::PixelBufferAccess(decompressedFormat, levelPixelSize.x(), levelPixelSize.y(), l… in decompressTextureLevel() 949 tcu::decompress(levelAccess, compressedFormat, (const deUint8*)data, params); in decompressTextureLevel() 981 tcu::PixelBufferAccess& levelAccess = levelAccesses[level]; in decompressTexture() local 983 …decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFor… in decompressTexture() 1258 tcu::PixelBufferAccess& levelAccess = levelAccesses[faceNdx][level]; in verifyTextureCubemap() local 1261 …decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFor… in verifyTextureCubemap()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 740 tcu::PixelBufferAccess levelAccess = m_texture2DArray->getRefTexture().getLevel(level); in initTexture() local 742 for (int layer = 0; layer < levelAccess.getDepth(); layer++) in initTexture() 749 …tcu::fillWithGrid(tcu::getSubregion(levelAccess, 0, 0, layer, levelAccess.getWidth(), levelAccess.… in initTexture()
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