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Searched refs:levelD (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp590 int levelD = de::max(1, m_depth >> levelNdx); in verifyTexture() local
593 for (int depth = 0; depth < levelD; depth++) in verifyTexture()
598 shader.setDepth(((float)depth + 0.5f) / (float)levelD); in verifyTexture()
811 int levelD = de::max(1, m_depth >> ndx); in createTexture() local
815 levelData.setSize(levelW, levelH, levelD); in createTexture()
818 …glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, … in createTexture()
1454 int levelD = de::max(1, m_depth >> ndx); in createTexture() local
1458 data.setSize(levelW, levelH, levelD); in createTexture()
1461 …glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, … in createTexture()
1469 int levelD = de::max(1, m_depth >> ndx); in createTexture() local
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/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp1760 int levelD = de::max(1, depth >> level); in texStorage3D() local
1762 texture.allocLevel(level, storageFmt, levelW, levelH, levelD); in texStorage3D()