Searched refs:levelD (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 590 int levelD = de::max(1, m_depth >> levelNdx); in verifyTexture() local 593 for (int depth = 0; depth < levelD; depth++) in verifyTexture() 598 shader.setDepth(((float)depth + 0.5f) / (float)levelD); in verifyTexture() 811 int levelD = de::max(1, m_depth >> ndx); in createTexture() local 815 levelData.setSize(levelW, levelH, levelD); in createTexture() 818 …glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, … in createTexture() 1454 int levelD = de::max(1, m_depth >> ndx); in createTexture() local 1458 data.setSize(levelW, levelH, levelD); in createTexture() 1461 …glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, … in createTexture() 1469 int levelD = de::max(1, m_depth >> ndx); in createTexture() local [all …]
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 1760 int levelD = de::max(1, depth >> level); in texStorage3D() local 1762 texture.allocLevel(level, storageFmt, levelW, levelH, levelD); in texStorage3D()
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