Searched refs:lighting (Results 1 – 17 of 17) sorted by relevance
/external/mesa3d/src/mesa/tnl/ |
D | NOTES | 4 lighting. 24 and lighting entirely: 81 ususally helpful when lighting is performed in software, but
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/external/mesa3d/docs/ |
D | VERSIONS | 153 - More speed improvements (lighting, fogging, polygon drawing) 193 - lighting is a bit faster 209 - faster lighting 301 - fixed FP underflow exception in lighting (specular exponent) 353 - colors returned in feedback mode were wrong when using lighting 354 - spotlights didn't effect ambient lighting correctly 365 - faster vertex transformation, clip testing, lighting 418 - fixed FP underflow problems in lighting 431 - fixed a two-sided lighting w/ clipping bug (black vertices) 633 - fixed lighting bug in Keith's new shading code [all …]
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D | RELNOTES-3.5 | 20 to hardware transform/clip/lighting (TCL). Keith Whitwell can take 95 instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
D | TerrainLighting.vert | 81 // general to all lighting
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D | TerrainLighting.frag | 608 // lighting calculations
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/external/skia/src/effects/ |
D | SkLightingImageFilter.cpp | 1713 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in GenKey() local 1714 b->add32(lighting.boundaryMode() << 2 | lighting.light()->type()); in GenKey() 1719 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in setData() local 1720 GrTexture* texture = lighting.texture(0); in setData() 1723 pdman.set1f(fSurfaceScaleUni, lighting.surfaceScale()); in setData() 1724 SkAutoTUnref<SkLight> transformedLight(lighting.light()->transform(lighting.filterMatrix())); in setData()
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
D | Lighting.j3md | 5 // Compute vertex lighting in the shader
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/external/deqp/doc/testspecs/GLES2/ |
D | performance.compiler.txt | 29 - Vertex and fragment lighting
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/external/skia/gyp/ |
D | gmslides.gypi | 135 '../gm/lighting.cpp',
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/external/skia/bench/ |
D | Android.mk | 233 ../gm/lighting.cpp \
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/external/skia/site/dev/sheriffing/ |
D | index.md | 129 …* Helpful message about what went wrong (e.g., “Changes to how lighting is scaled in Skia r#### ch…
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/external/skia/dm/ |
D | Android.mk | 378 ../gm/lighting.cpp \
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/external/mesa3d/doxygen/ |
D | gallium.doc | 100 Traditional fixed-function OpenGL components (such as lighting and texture
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/external/mesa3d/src/gallium/docs/ |
D | d3d11ddi.txt | 193 + Gallium, like OpenGL, supports two-side lighting; D3D11 only has the facing attribute
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/external/opencv/ |
D | NOTICE | 807 lighting conditions have been made by Alex Bovyrin and Kurt Kolonige
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/external/icu/icu4j/main/shared/data/ |
D | Transliterator_Han_Latin_Definition.txt | 1078 煝 < twisted\-paper\-for\-lighting\-cigarettes; 6758 燈光 < \(stage\)\-lighting; 15102 採光 < lighting; 27594 燈光 > \(stage\)\-lighting; 31384 採光 > lighting; 36689 煝 > twisted\-paper\-for\-lighting\-cigarettes;
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/external/libexif/po/ |
D | da.po | 1602 # pictures, especially in challenging lighting situations.
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