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Searched refs:lighting (Results 1 – 17 of 17) sorted by relevance

/external/mesa3d/src/mesa/tnl/
DNOTES4 lighting.
24 and lighting entirely:
81 ususally helpful when lighting is performed in software, but
/external/mesa3d/docs/
DVERSIONS153 - More speed improvements (lighting, fogging, polygon drawing)
193 - lighting is a bit faster
209 - faster lighting
301 - fixed FP underflow exception in lighting (specular exponent)
353 - colors returned in feedback mode were wrong when using lighting
354 - spotlights didn't effect ambient lighting correctly
365 - faster vertex transformation, clip testing, lighting
418 - fixed FP underflow problems in lighting
431 - fixed a two-sided lighting w/ clipping bug (black vertices)
633 - fixed lighting bug in Keith's new shading code
[all …]
DRELNOTES-3.520 to hardware transform/clip/lighting (TCL). Keith Whitwell can take
95 instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DTerrainLighting.vert81 // general to all lighting
DTerrainLighting.frag608 // lighting calculations
/external/skia/src/effects/
DSkLightingImageFilter.cpp1713 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in GenKey() local
1714 b->add32(lighting.boundaryMode() << 2 | lighting.light()->type()); in GenKey()
1719 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in setData() local
1720 GrTexture* texture = lighting.texture(0); in setData()
1723 pdman.set1f(fSurfaceScaleUni, lighting.surfaceScale()); in setData()
1724 SkAutoTUnref<SkLight> transformedLight(lighting.light()->transform(lighting.filterMatrix())); in setData()
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
DLighting.j3md5 // Compute vertex lighting in the shader
/external/deqp/doc/testspecs/GLES2/
Dperformance.compiler.txt29 - Vertex and fragment lighting
/external/skia/gyp/
Dgmslides.gypi135 '../gm/lighting.cpp',
/external/skia/bench/
DAndroid.mk233 ../gm/lighting.cpp \
/external/skia/site/dev/sheriffing/
Dindex.md129 …* Helpful message about what went wrong (e.g., “Changes to how lighting is scaled in Skia r#### ch…
/external/skia/dm/
DAndroid.mk378 ../gm/lighting.cpp \
/external/mesa3d/doxygen/
Dgallium.doc100 Traditional fixed-function OpenGL components (such as lighting and texture
/external/mesa3d/src/gallium/docs/
Dd3d11ddi.txt193 + Gallium, like OpenGL, supports two-side lighting; D3D11 only has the facing attribute
/external/opencv/
DNOTICE807 lighting conditions have been made by Alex Bovyrin and Kurt Kolonige
/external/icu/icu4j/main/shared/data/
DTransliterator_Han_Latin_Definition.txt1078 煝 < twisted\-paper\-for\-lighting\-cigarettes;
6758 燈光 < \(stage\)\-lighting;
15102 採光 < lighting;
27594 燈光 > \(stage\)\-lighting;
31384 採光 > lighting;
36689 煝 > twisted\-paper\-for\-lighting\-cigarettes;
/external/libexif/po/
Dda.po1602 # pictures, especially in challenging lighting situations.