Searched refs:line_dx (Results 1 – 1 of 1) sorted by relevance
386 static INLINE VGfloat line_dx(const VGfloat *l) in line_dx() function398 const VGfloat dx = line_dx(l); in line_angle()417 l[2] = l[0] + line_dx(uv) * len; in line_set_length()456 cos_line = (line_dx(l1)*line_dx(l2) + line_dy(l1)*line_dy(l2)) / in line_angles()490 dx_zero = floatsEqual(line_dx(l1) + 1, 1); in line_intersect()491 ldx_zero = floatsEqual(line_dx(l2) + 1, 1); in line_intersect()497 VGfloat la = line_dy(l2) / line_dx(l2); in line_intersect()501 VGfloat ta = line_dy(l1) / line_dx(l1); in line_intersect()506 VGfloat ta = line_dy(l1) / line_dx(l1); in line_intersect()507 VGfloat la = line_dy(l2) / line_dx(l2); in line_intersect()[all …]