Searched refs:linearInterpolate (Results 1 – 2 of 2) sorted by relevance
/external/deqp/framework/common/ |
D | tcuTextureUtil.cpp | 447 static inline float linearInterpolate (float t, float minVal, float maxVal) in linearInterpolate() function 452 static inline Vec4 linearInterpolate (float t, const Vec4& a, const Vec4& b) in linearInterpolate() function 582 float r = linearInterpolate(s, minVal.x(), maxVal.x()); in fillWithComponentGradients1D() 583 float g = linearInterpolate(s, minVal.y(), maxVal.y()); in fillWithComponentGradients1D() 584 float b = linearInterpolate(s, minVal.z(), maxVal.z()); in fillWithComponentGradients1D() 585 float a = linearInterpolate(s, minVal.w(), maxVal.w()); in fillWithComponentGradients1D() 600 float r = linearInterpolate(( s + t) *0.5f, minVal.x(), maxVal.x()); in fillWithComponentGradients2D() 601 float g = linearInterpolate(( s + (1.0f-t))*0.5f, minVal.y(), maxVal.y()); in fillWithComponentGradients2D() 602 float b = linearInterpolate(((1.0f-s) + t) *0.5f, minVal.z(), maxVal.z()); in fillWithComponentGradients2D() 603 float a = linearInterpolate(((1.0f-s) + (1.0f-t))*0.5f, minVal.w(), maxVal.w()); in fillWithComponentGradients2D() [all …]
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/external/deqp/modules/glshared/ |
D | glsTextureTestUtil.cpp | 155 inline float linearInterpolate (float t, float minVal, float maxVal) in linearInterpolate() function 160 inline tcu::Vec4 linearInterpolate (float t, const tcu::Vec4& a, const tcu::Vec4& b) in linearInterpolate() function
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