Searched refs:localRot (Results 1 – 1 of 1) sorted by relevance
80 private Quaternion localRot = new Quaternion(); field in Bone188 return localRot; in getLocalRotation()328 parent.worldRot.mult(localRot, worldRot); in updateWorldVectors()341 worldRot.set(localRot); in updateWorldVectors()369 initialRot.set(localRot); in setBindingPose()399 localRot.set(initialRot); in reset()443 localRot.set(initialRot); in setUserTransforms()447 localRot = localRot.mult(rotation); in setUserTransforms()479 tmpTransform.setRotation(rotation).getRotation().multLocal(localRot); in getCombinedTransform()518 localRot.set(initialRot).multLocal(rotation); in setAnimTransforms()[all …]