Searched refs:lodLoc (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fVertexTextureTests.cpp | 758 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local 759 if (lodLoc != -1) in setupShaderInputs() 760 glUniform1f(lodLoc, lod); in setupShaderInputs() 1093 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local 1094 if (lodLoc != -1) in setupShaderInputs() 1095 glUniform1f(lodLoc, lod); in setupShaderInputs() 1433 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local 1434 if (lodLoc != -1) in setupShaderInputs() 1435 glUniform1f(lodLoc, lod); in setupShaderInputs() 1776 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local [all …]
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D | es3fShaderTextureFunctionTests.cpp | 1184 const glw::GLint lodLoc = gl.getUniformLocation (m_program->getProgram(), "u_lod"); in testTextureSize() local 1232 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize() 1246 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize() 1261 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize()
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/external/deqp/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 657 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local 658 if (lodLoc != -1) in setupShaderInputs() 659 glUniform1f(lodLoc, lod); in setupShaderInputs() 989 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local 990 if (lodLoc != -1) in setupShaderInputs() 991 glUniform1f(lodLoc, lod); in setupShaderInputs()
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