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Searched refs:lodLoc (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp758 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
759 if (lodLoc != -1) in setupShaderInputs()
760 glUniform1f(lodLoc, lod); in setupShaderInputs()
1093 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
1094 if (lodLoc != -1) in setupShaderInputs()
1095 glUniform1f(lodLoc, lod); in setupShaderInputs()
1433 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
1434 if (lodLoc != -1) in setupShaderInputs()
1435 glUniform1f(lodLoc, lod); in setupShaderInputs()
1776 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
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Des3fShaderTextureFunctionTests.cpp1184 const glw::GLint lodLoc = gl.getUniformLocation (m_program->getProgram(), "u_lod"); in testTextureSize() local
1232 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize()
1246 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize()
1261 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize()
/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp657 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
658 if (lodLoc != -1) in setupShaderInputs()
659 glUniform1f(lodLoc, lod); in setupShaderInputs()
989 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
990 if (lodLoc != -1) in setupShaderInputs()
991 glUniform1f(lodLoc, lod); in setupShaderInputs()