Searched refs:lookupNdx (Results 1 – 2 of 2) sorted by relevance
376 for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++) in getShaderSpec() local378 const string varName = indicesPrefix + de::toString(lookupNdx); in getShaderSpec()385 for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++) in getShaderSpec() local387 const string varName = resultPrefix + de::toString(lookupNdx); in getShaderSpec()391 for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++) in getShaderSpec() local393 code << resultPrefix << "" << lookupNdx << " = texture(" << samplersName << "["; in getShaderSpec()396 code << lookupIndices[lookupNdx]; in getShaderSpec()398 code << "indexBase + " << (lookupIndices[lookupNdx]-1); in getShaderSpec()400 code << indicesPrefix << lookupNdx; in getShaderSpec()509 for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++) in iterate() local[all …]
133 …int lookupNdx = (normalized >> (31 - RCP_LUT_BITS)) & ((1<<RCP_LUT_BITS)-1); /* Discard high bit… in deRcp32() local141 DE_ASSERT(lookupNdx >= 0 && lookupNdx < (1<<RCP_LUT_BITS)); in deRcp32()142 result = s_rcpLUT[lookupNdx]; in deRcp32()