Searched refs:loopLand (Results 1 – 1 of 1) sorted by relevance
927 LoopLandInfo *loopLand = getLoopLandInfo(loopRep); in loopPatternMatch() local928 if (loopLand) { in loopPatternMatch()929 BlockT *landBlk = loopLand->landBlk; in loopPatternMatch()932 mergeLooplandBlock(curBlk, loopLand); in loopPatternMatch()1595 LoopLandInfo *loopLand) { in mergeLooplandBlock() argument1596 BlockT *landBlk = loopLand->landBlk; in mergeLooplandBlock()1605 loopLand->contInitRegs.begin(), in mergeLooplandBlock()1606 iterEnd = loopLand->contInitRegs.end(); iter != iterEnd; ++iter) { in mergeLooplandBlock()1620 loopLand->breakInitRegs.begin(), in mergeLooplandBlock()1621 iterEnd = loopLand->breakInitRegs.end(); iter != iterEnd; ++iter) in mergeLooplandBlock()[all …]