/external/deqp/modules/gles2/functional/ |
D | es2fShaderLoopTests.cpp | 150 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName() argument 160 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName() 161 return s_names[(int)loopType]; in getLoopTypeName() 275 …st char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType lo… in createGenericLoopCase() argument 407 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase() 414 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase() 423 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase() 467 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase() 483 …const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType lo… in createSpecialLoopCase() argument 561 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase() [all …]
|
/external/deqp/modules/gles3/functional/ |
D | es3fShaderLoopTests.cpp | 147 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName() argument 157 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName() 158 return s_names[(int)loopType]; in getLoopTypeName() 243 …st char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType lo… in createGenericLoopCase() argument 379 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase() 386 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase() 395 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase() 441 …const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType lo… in createSpecialLoopCase() argument 517 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase() 688 else if (loopType == LOOPTYPE_WHILE) in createSpecialLoopCase() [all …]
|
/external/deqp/modules/gles3/stress/ |
D | es3sLongRunningShaderTests.cpp | 81 LoopType loopType; member 171 if (params.loopType == LOOPTYPE_FOR) in genSources() 176 else if (params.loopType == LOOPTYPE_WHILE) in genSources() 186 DE_ASSERT(params.loopType == LOOPTYPE_DO_WHILE); in genSources() 265 ^ deInt32Hash(params.loopType) in getSeed()
|
/external/replicaisland/src/com/replica/replicaisland/ |
D | FadeDrawableComponent.java | 134 …public void setupFade(float startOpacity, float endOpacity, float duration, int loopType, int func… in setupFade() argument 138 mLoopType = loopType; in setupFade()
|
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 2952 for (int loopType = 0; loopType < (int)LOOP_LAST; loopType++) in addShaderCompilationPerformanceCases() local 2954 const char* loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static" in addShaderCompilationPerformanceCases() 2955 : loopType == (int)LOOP_TYPE_UNIFORM ? "uniform" in addShaderCompilationPerformanceCases() 2956 : loopType == (int)LOOP_TYPE_DYNAMIC ? "dynamic" in addShaderCompilationPerformanceCases() 2976 …int loopIterCountMaxNdx = loopType != (int)LOOP_TYPE_STATIC ? 1 : DE_LENGTH_OF_ARRAY(loopIterCount… in addShaderCompilationPerformanceCases() 2991 …tr(), "", caseID++, true /* avoid cache */, false, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases() 2992 …tr(), "", caseID++, false /* allow cache */, false, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases() 3006 if (loopType == (int)LOOP_TYPE_STATIC) in addShaderCompilationPerformanceCases() 3009 …dShaderCompilerCase::InvalidityType)invalidityType, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases()
|
/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 2972 for (int loopType = 0; loopType < (int)LOOP_LAST; loopType++) in addShaderCompilationPerformanceCases() local 2974 const char* loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static" in addShaderCompilationPerformanceCases() 2975 : loopType == (int)LOOP_TYPE_UNIFORM ? "uniform" in addShaderCompilationPerformanceCases() 2976 : loopType == (int)LOOP_TYPE_DYNAMIC ? "dynamic" in addShaderCompilationPerformanceCases() 2996 …int loopIterCountMaxNdx = loopType != (int)LOOP_TYPE_STATIC ? 1 : DE_LENGTH_OF_ARRAY(loopIterCount… in addShaderCompilationPerformanceCases() 3011 …tr(), "", caseID++, true /* avoid cache */, false, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases() 3012 …tr(), "", caseID++, false /* allow cache */, false, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases() 3026 if (loopType == (int)LOOP_TYPE_STATIC) in addShaderCompilationPerformanceCases() 3029 …dShaderCompilerCase::InvalidityType)invalidityType, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases()
|