Searched refs:loopTypeName (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderLoopTests.cpp | 1157 const char* loopTypeName = getLoopTypeName((LoopType)loopType); in init() local 1163 string groupName = string(loopTypeName) + "_" + string(loopCountName) + "_iterations"; in init() 1186 …string desc = string(loopTypeName) + " loop with " + precisionName + dataTypeName + " " + loopCoun… in init() 1209 …string desc = string(loopCaseName) + " loop with " + loopTypeName + " iteration count in " + shade… in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderLoopTests.cpp | 1281 const char* loopTypeName = getLoopTypeName((LoopType)loopType); in init() local 1287 string groupName = string(loopTypeName) + "_" + string(loopCountName) + "_iterations"; in init() 1310 …string desc = string(loopTypeName) + " loop with " + precisionName + dataTypeName + " " + loopCoun… in init() 1333 …string desc = string(loopCaseName) + " loop with " + loopTypeName + " iteration count in " + shade… in init()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 2954 const char* loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static" in addShaderCompilationPerformanceCases() local 2959 DE_ASSERT(loopTypeName != DE_NULL); in addShaderCompilationPerformanceCases() 2961 TestCaseGroup* validLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases() 2962 TestCaseGroup* invalidCharLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases() 2963 TestCaseGroup* semanticErrorLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases() 2964 TestCaseGroup* cacheLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 2974 const char* loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static" in addShaderCompilationPerformanceCases() local 2979 DE_ASSERT(loopTypeName != DE_NULL); in addShaderCompilationPerformanceCases() 2981 TestCaseGroup* validLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases() 2982 TestCaseGroup* invalidCharLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases() 2983 TestCaseGroup* semanticErrorLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases() 2984 TestCaseGroup* cacheLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases()
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