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Searched refs:loopTypeName (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderLoopTests.cpp1157 const char* loopTypeName = getLoopTypeName((LoopType)loopType); in init() local
1163 string groupName = string(loopTypeName) + "_" + string(loopCountName) + "_iterations"; in init()
1186 …string desc = string(loopTypeName) + " loop with " + precisionName + dataTypeName + " " + loopCoun… in init()
1209 …string desc = string(loopCaseName) + " loop with " + loopTypeName + " iteration count in " + shade… in init()
/external/deqp/modules/gles2/functional/
Des2fShaderLoopTests.cpp1281 const char* loopTypeName = getLoopTypeName((LoopType)loopType); in init() local
1287 string groupName = string(loopTypeName) + "_" + string(loopCountName) + "_iterations"; in init()
1310 …string desc = string(loopTypeName) + " loop with " + precisionName + dataTypeName + " " + loopCoun… in init()
1333 …string desc = string(loopCaseName) + " loop with " + loopTypeName + " iteration count in " + shade… in init()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp2954 const char* loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static" in addShaderCompilationPerformanceCases() local
2959 DE_ASSERT(loopTypeName != DE_NULL); in addShaderCompilationPerformanceCases()
2961 TestCaseGroup* validLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases()
2962 TestCaseGroup* invalidCharLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases()
2963 TestCaseGroup* semanticErrorLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases()
2964 TestCaseGroup* cacheLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp2974 const char* loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static" in addShaderCompilationPerformanceCases() local
2979 DE_ASSERT(loopTypeName != DE_NULL); in addShaderCompilationPerformanceCases()
2981 TestCaseGroup* validLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases()
2982 TestCaseGroup* invalidCharLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases()
2983 TestCaseGroup* semanticErrorLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases()
2984 TestCaseGroup* cacheLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases()