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Searched refs:lp_fragment_shader (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_fs.h42 struct lp_fragment_shader;
101 struct lp_fragment_shader *shader;
109 struct lp_fragment_shader struct
Dlp_context.h48 struct lp_fragment_shader;
64 struct lp_fragment_shader *fs;
Dlp_state_fs.c218 struct lp_fragment_shader *shader, in generate_fs()
443 struct lp_fragment_shader *shader, in generate_fs_loop()
762 struct lp_fragment_shader *shader, in generate_fragment()
1218 struct lp_fragment_shader *shader, in generate_variant()
1307 struct lp_fragment_shader *shader; in llvmpipe_create_fs_state()
1311 shader = CALLOC_STRUCT(lp_fragment_shader); in llvmpipe_create_fs_state()
1405 llvmpipe->fs = (struct lp_fragment_shader *) fs; in llvmpipe_bind_fs_state()
1462 struct lp_fragment_shader *shader = fs; in llvmpipe_delete_fs_state()
1565 struct lp_fragment_shader *shader, in make_variant_key()
1663 struct lp_fragment_shader *shader = lp->fs; in llvmpipe_update_fs()
Dlp_state_derived.c51 const struct lp_fragment_shader *lpfs = llvmpipe->fs; in compute_vertex_info()
Dlp_setup_point.c210 const struct lp_fragment_shader *shader = setup->fs.current.variant->shader; in setup_point_coefficients()
Dlp_state_setup.c800 struct lp_fragment_shader *fs = lp->fs; in lp_make_setup_variant_key()