Searched refs:lp_rast_state (Results 1 – 8 of 8) sorted by relevance
35 struct lp_rast_state { struct62 struct lp_rast_state *state = MALLOC_STRUCT(lp_rast_state); in llvmpipe_create_rasterizer_state()101 const struct lp_rast_state *state = in llvmpipe_bind_rasterizer_state()102 (const struct lp_rast_state *) handle; in llvmpipe_bind_rasterizer_state()
62 struct lp_rast_state { struct154 const struct lp_rast_state *set_state;160 const struct lp_rast_state *state;203 lp_rast_arg_state( const struct lp_rast_state *state ) in lp_rast_arg_state()
50 extern const struct lp_rast_state *jit_state;83 const struct lp_rast_state *state;258 const struct lp_rast_state *state = task->state; in lp_rast_shade_quads_all()
124 const struct lp_rast_state *stored; /**< what's in the scene */125 struct lp_rast_state current; /**< currently set state */
44 struct lp_rast_state;98 const struct lp_rast_state *last_state; /* most recent state set in bin */326 const struct lp_rast_state *state, in lp_scene_bin_cmd_with_state()
8 const struct lp_rast_state *state;54 get_variant( const struct lp_rast_state *state, in get_variant()77 is_blend( const struct lp_rast_state *state, in is_blend()94 const struct lp_rast_state *state = NULL; in debug_bin()
50 const struct lp_rast_state *jit_state = NULL;338 const struct lp_rast_state *state; in lp_rast_shade_tile()430 const struct lp_rast_state *state = task->state; in lp_rast_shade_quads_mask()
850 struct lp_rast_state *stored; in try_update_scene_state()857 stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored); in try_update_scene_state()