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Searched refs:lp_rast_state (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_rasterizer.c35 struct lp_rast_state { struct
62 struct lp_rast_state *state = MALLOC_STRUCT(lp_rast_state); in llvmpipe_create_rasterizer_state()
101 const struct lp_rast_state *state = in llvmpipe_bind_rasterizer_state()
102 (const struct lp_rast_state *) handle; in llvmpipe_bind_rasterizer_state()
Dlp_rast.h62 struct lp_rast_state { struct
154 const struct lp_rast_state *set_state;
160 const struct lp_rast_state *state;
203 lp_rast_arg_state( const struct lp_rast_state *state ) in lp_rast_arg_state()
Dlp_rast_priv.h50 extern const struct lp_rast_state *jit_state;
83 const struct lp_rast_state *state;
258 const struct lp_rast_state *state = task->state; in lp_rast_shade_quads_all()
Dlp_setup_context.h124 const struct lp_rast_state *stored; /**< what's in the scene */
125 struct lp_rast_state current; /**< currently set state */
Dlp_scene.h44 struct lp_rast_state;
98 const struct lp_rast_state *last_state; /* most recent state set in bin */
326 const struct lp_rast_state *state, in lp_scene_bin_cmd_with_state()
Dlp_rast_debug.c8 const struct lp_rast_state *state;
54 get_variant( const struct lp_rast_state *state, in get_variant()
77 is_blend( const struct lp_rast_state *state, in is_blend()
94 const struct lp_rast_state *state = NULL; in debug_bin()
Dlp_rast.c50 const struct lp_rast_state *jit_state = NULL;
338 const struct lp_rast_state *state; in lp_rast_shade_tile()
430 const struct lp_rast_state *state = task->state; in lp_rast_shade_quads_mask()
Dlp_setup.c850 struct lp_rast_state *stored; in try_update_scene_state()
857 stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored); in try_update_scene_state()