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Searched refs:lum (Results 1 – 23 of 23) sorted by relevance

/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
DCrossHatch.frag23 float lum = texVal.r*0.2126 + texVal.g*0.7152 + texVal.b*0.0722;
25 if (lum < m_Luminance1){
29 if (lum < m_Luminance2){
33 if (lum < m_Luminance3){
37 if (lum < m_Luminance4){
41 if (lum < m_Luminance5){ // No line, make a blob instead
DCrossHatch15.frag25 float lum = texVal.r*0.2126 + texVal.g*0.7152 + texVal.b*0.0722;
27 if (lum < m_Luminance1){
31 if (lum < m_Luminance2){
35 if (lum < m_Luminance3){
39 if (lum < m_Luminance4){
43 if (lum < m_Luminance5){ // No line, make a blob instead
/external/skia/src/core/
DSkMaskGamma.h57 U8CPU lum = base; in sk_t_scale255() local
59 lum |= base >> i; in sk_t_scale255()
61 return lum; in sk_t_scale255()
114 U8CPU lum = sk_t_scale255<MAX_LUM_BITS>(i); in SkTMaskGamma() local
115 SkTMaskGamma_build_correcting_lut(fGammaTables[i], lum, contrast, in SkTMaskGamma()
DSkColorShader.h68 bool onAsLuminanceColor(SkColor* lum) const override { in onAsLuminanceColor() argument
69 *lum = fColor; in onAsLuminanceColor()
DSkPaint.cpp1569 U8CPU lum = SkComputeLuminance(SkColorGetR(color), in PostMakeRec() local
1573 color = SkColorSetRGB(lum, lum, lum); in PostMakeRec()
/external/skia/tests/
DTextureCompressionTest.cpp228 for (int lum = 0; lum < 256; ++lum) { in DEF_TEST() local
238 pixels[i] = lum; in DEF_TEST()
264 uint32_t quant = static_cast<uint32_t>(lum); in DEF_TEST()
/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
DHdr.glsllib8 vec4 HDR_EncodeLum(in float lum){
9 float Le = 2.0 * log2(lum + epsilon) + 127.0;
/external/skia/src/gpu/effects/
DGrDistanceFieldGeoProc.h52 float lum, uint32_t flags) { in Create() argument
53 return SkNEW_ARGS(GrDistanceFieldA8TextGeoProc, (color, viewMatrix, tex, params, lum, in Create()
/external/icu/icu4c/source/data/lang/
Duz.txt222 und{"nomaʼlum til"}
282 Zzzz{"Nomaʼlum shrift"}
Dfo.txt172 eor{"röðina fyrir fjöltyngi evrópskum skjölum"}
Daz.txt469 und{"naməlum dil"}
633 Zzzz{"naməlum skript"}
Dhu.txt676 Zsym{"Szimbólum"}
/external/icu/icu4c/source/data/curr/
Duz.txt625 "Nomaʼlum valyuta",
1283 one{"Nomaʼlum valyuta"}
1284 other{"Nomaʼlum valyuta"}
Daz.txt1009 "Naməlum Valyuta",
2122 one{"(naməlum valyuta vahidi)"}
2123 other{"(naməlum valyuta)"}
/external/icu/icu4c/source/test/testdata/
DConverterSelectorTestUTF8.txt230 …icode kom til voru hundruð mismunandi túlkunarkerfa sem úthlutuðu þessum tölum. Ekkert eitt túlkun…
235 …e, SAP, Sun, Sybase, Unisys og mörgum öðrum. Unicode er notað af nútímastöðlum eins og XML, Java, …
240 …aðlinum, sem skilgreinir framsetningu á texta í nútímaforritapökkum og stöðlum. Meðlimir samtakann…
/external/skia/src/gpu/
DGrAtlasTextContext.cpp226 U8CPU lum = SkComputeLuminance(SkColorGetR(canonicalColor), in ComputeCanonicalColor() local
230 canonicalColor = SkMaskGamma::CanonicalColor(SkColorSetRGB(lum, lum, lum)); in ComputeCanonicalColor()
1999 U8CPU lum = SkColorSpaceLuminance::computeLuminance(fGamma, filteredColor); in setupDfProcessor() local
2000 float correction = (*fDistanceAdjustTable)[lum >> kDistanceAdjustLumShift]; in setupDfProcessor()
/external/icu/icu4c/source/data/region/
Duz.txt299 ZZ{"Nomaʼlum hudud"}
Daz.txt300 ZZ{"Naməlum Region"}
/external/skia/src/ports/
DSkFontHost_mac.cpp1169 U8CPU lum = sk_apply_lut_if<APPLY_PREBLEND>(SkComputeLuminance(r, g, b), table8); in rgb_to_a8() local
1171 lum = SkTMax(lum, (U8CPU)0x30); in rgb_to_a8()
1173 return lum; in rgb_to_a8()
/external/skia/src/effects/gradients/
DSkGradientShader.cpp275 bool SkGradientShaderBase::onAsLuminanceColor(SkColor* lum) const { in onAsLuminanceColor()
289 *lum = SkColorSetRGB(rounded_divide(r, n), rounded_divide(g, n), rounded_divide(b, n)); in onAsLuminanceColor()
/external/icu/icu4c/source/data/zone/
Duz.txt934 ec{"Nomaʼlum"}
Daz.txt937 ec{"Naməlum Şəhər"}
/external/hyphenation-patterns/hu/
Dhyph-hu.pat.txt32459 2lumí