/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
D | CrossHatch.frag | 23 float lum = texVal.r*0.2126 + texVal.g*0.7152 + texVal.b*0.0722; 25 if (lum < m_Luminance1){ 29 if (lum < m_Luminance2){ 33 if (lum < m_Luminance3){ 37 if (lum < m_Luminance4){ 41 if (lum < m_Luminance5){ // No line, make a blob instead
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D | CrossHatch15.frag | 25 float lum = texVal.r*0.2126 + texVal.g*0.7152 + texVal.b*0.0722; 27 if (lum < m_Luminance1){ 31 if (lum < m_Luminance2){ 35 if (lum < m_Luminance3){ 39 if (lum < m_Luminance4){ 43 if (lum < m_Luminance5){ // No line, make a blob instead
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/external/skia/src/core/ |
D | SkMaskGamma.h | 57 U8CPU lum = base; in sk_t_scale255() local 59 lum |= base >> i; in sk_t_scale255() 61 return lum; in sk_t_scale255() 114 U8CPU lum = sk_t_scale255<MAX_LUM_BITS>(i); in SkTMaskGamma() local 115 SkTMaskGamma_build_correcting_lut(fGammaTables[i], lum, contrast, in SkTMaskGamma()
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D | SkColorShader.h | 68 bool onAsLuminanceColor(SkColor* lum) const override { in onAsLuminanceColor() argument 69 *lum = fColor; in onAsLuminanceColor()
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D | SkPaint.cpp | 1569 U8CPU lum = SkComputeLuminance(SkColorGetR(color), in PostMakeRec() local 1573 color = SkColorSetRGB(lum, lum, lum); in PostMakeRec()
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/external/skia/tests/ |
D | TextureCompressionTest.cpp | 228 for (int lum = 0; lum < 256; ++lum) { in DEF_TEST() local 238 pixels[i] = lum; in DEF_TEST() 264 uint32_t quant = static_cast<uint32_t>(lum); in DEF_TEST()
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
D | Hdr.glsllib | 8 vec4 HDR_EncodeLum(in float lum){ 9 float Le = 2.0 * log2(lum + epsilon) + 127.0;
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/external/skia/src/gpu/effects/ |
D | GrDistanceFieldGeoProc.h | 52 float lum, uint32_t flags) { in Create() argument 53 return SkNEW_ARGS(GrDistanceFieldA8TextGeoProc, (color, viewMatrix, tex, params, lum, in Create()
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/external/icu/icu4c/source/data/lang/ |
D | uz.txt | 222 und{"nomaʼlum til"} 282 Zzzz{"Nomaʼlum shrift"}
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D | fo.txt | 172 eor{"röðina fyrir fjöltyngi evrópskum skjölum"}
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D | az.txt | 469 und{"naməlum dil"} 633 Zzzz{"naməlum skript"}
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D | hu.txt | 676 Zsym{"Szimbólum"}
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/external/icu/icu4c/source/data/curr/ |
D | uz.txt | 625 "Nomaʼlum valyuta", 1283 one{"Nomaʼlum valyuta"} 1284 other{"Nomaʼlum valyuta"}
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D | az.txt | 1009 "Naməlum Valyuta", 2122 one{"(naməlum valyuta vahidi)"} 2123 other{"(naməlum valyuta)"}
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/external/icu/icu4c/source/test/testdata/ |
D | ConverterSelectorTestUTF8.txt | 230 …icode kom til voru hundruð mismunandi túlkunarkerfa sem úthlutuðu þessum tölum. Ekkert eitt túlkun… 235 …e, SAP, Sun, Sybase, Unisys og mörgum öðrum. Unicode er notað af nútímastöðlum eins og XML, Java, … 240 …aðlinum, sem skilgreinir framsetningu á texta í nútímaforritapökkum og stöðlum. Meðlimir samtakann…
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/external/skia/src/gpu/ |
D | GrAtlasTextContext.cpp | 226 U8CPU lum = SkComputeLuminance(SkColorGetR(canonicalColor), in ComputeCanonicalColor() local 230 canonicalColor = SkMaskGamma::CanonicalColor(SkColorSetRGB(lum, lum, lum)); in ComputeCanonicalColor() 1999 U8CPU lum = SkColorSpaceLuminance::computeLuminance(fGamma, filteredColor); in setupDfProcessor() local 2000 float correction = (*fDistanceAdjustTable)[lum >> kDistanceAdjustLumShift]; in setupDfProcessor()
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/external/icu/icu4c/source/data/region/ |
D | uz.txt | 299 ZZ{"Nomaʼlum hudud"}
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D | az.txt | 300 ZZ{"Naməlum Region"}
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/external/skia/src/ports/ |
D | SkFontHost_mac.cpp | 1169 U8CPU lum = sk_apply_lut_if<APPLY_PREBLEND>(SkComputeLuminance(r, g, b), table8); in rgb_to_a8() local 1171 lum = SkTMax(lum, (U8CPU)0x30); in rgb_to_a8() 1173 return lum; in rgb_to_a8()
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/external/skia/src/effects/gradients/ |
D | SkGradientShader.cpp | 275 bool SkGradientShaderBase::onAsLuminanceColor(SkColor* lum) const { in onAsLuminanceColor() 289 *lum = SkColorSetRGB(rounded_divide(r, n), rounded_divide(g, n), rounded_divide(b, n)); in onAsLuminanceColor()
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/external/icu/icu4c/source/data/zone/ |
D | uz.txt | 934 ec{"Nomaʼlum"}
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D | az.txt | 937 ec{"Naməlum Şəhər"}
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/external/hyphenation-patterns/hu/ |
D | hyph-hu.pat.txt | 32459 2lumí
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