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Searched refs:mAnimate (Results 1 – 2 of 2) sorted by relevance

/external/eigen/demos/opengl/
Dquaternion_demo.cpp199 mAnimate = false; in RenderingWidget()
336 if (mAnimate) in keyPressEvent()
345 mAnimate = true; in keyPressEvent()
359 mAnimate = false; in stopAnimation()
512 if (mAnimate) in resetCamera()
548 mAnimate = true; in resetCamera()
Dquaternion_demo.h31 bool mAnimate; variable