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Searched refs:mCamera (Results 1 – 2 of 2) sorted by relevance

/external/eigen/demos/opengl/
Dquaternion_demo.cpp204 mTrackball.setCamera(&mCamera); in RenderingWidget()
222 aux.orientation = mCamera.viewMatrix().linear(); in grabFrame()
223 aux.position = mCamera.viewMatrix().translation(); in grabFrame()
307 mCamera.setFrame(currentFrame); in animate()
317 mCamera.zoom(2); in keyPressEvent()
320 mCamera.zoom(-2); in keyPressEvent()
406 float dx = float(e->x() - mMouseCoords.x()) / float(mCamera.vpWidth()); in mouseMoveEvent()
407 float dy = - float(e->y() - mMouseCoords.y()) / float(mCamera.vpHeight()); in mouseMoveEvent()
433 mCamera.localRotate(q); in mouseMoveEvent()
435 mCamera.rotateAroundTarget(q); in mouseMoveEvent()
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Dquaternion_demo.h54 Camera mCamera; variable