Searched refs:mHeight (Results 1 – 7 of 7) sorted by relevance
29 private int mHeight; field in DrawableBitmap39 mHeight = height; in DrawableBitmap()112 final float height = mHeight; in draw()163 mHeight = height; in resize()176 return mHeight; in getHeight()180 mHeight = height; in setHeight()220 || position.y + mHeight < 0 || position.y > mViewHeight) { in visibleAtPosition()229 vertFlip ? 0 : mHeight, in setFlip()231 vertFlip ? -mHeight : mHeight); in setFlip()
30 private int mHeight; field in SpriteComponent44 mHeight = height; in SpriteComponent()60 mHeight = 0; in reset()112 bitmap.setHeight(mHeight); in update()174 return mHeight; in getHeight()179 mHeight = height; in setSize()
26 private int mHeight; field in ScrollerComponent60 mHeight = 0; in reset()79 mHeight = height; in setup()103 background.setHeight(mHeight); in update()
40 private int mHeight; field in GameRenderer68 mHeight = gameHeight; in GameRenderer()204 DrawableBitmap.beginDrawing(gl, mWidth, mHeight); in onDrawFrame()273 float scaleY = (float)h / mHeight; in onSurfaceChanged()275 final int viewportHeight = (int)(mHeight * scaleY); in onSurfaceChanged()286 float ratio = (float) mWidth / mHeight; in onSurfaceChanged()
29 private int mHeight; field in BackgroundCollisionComponent61 mHeight = height; in BackgroundCollisionComponent()106 mHeight = height; in setSize()145 final int top = bottom + mHeight; in update()147 final float centerOffsetY = ((mHeight) / 2.0f) + bottom; in update()
29 private int mHeight; field in TiledVertexGrid45 mHeight = height; in TiledVertexGrid()190 final int vertTileCount = (int)Math.ceil((float)mHeight / mTileHeight); in draw()
1082 mHeight = 0; in GLThread()1181 && (mWidth > 0) && (mHeight > 0) in guardedRun()1210 h = mHeight; in guardedRun()1386 mHeight = h; in onWindowResize()1523 private int mHeight; field in GLSurfaceView.GLThread