Home
last modified time | relevance | path

Searched refs:m_PSRenderer (Results 1 – 2 of 2) sorted by relevance

/external/pdfium/core/src/fxge/win32/
Dfx_win32_print.cpp290 m_PSRenderer.Init(m_pPSOutput, pslevel, m_Width, m_Height, bCmykOutput); in Init()
306 m_PSRenderer.SetClip_PathFill(&path, NULL, FXFILL_WINDING); in Init()
336 return m_PSRenderer.StartRendering(); in StartRendering()
340 m_PSRenderer.EndRendering(); in EndRendering()
344 m_PSRenderer.SaveState(); in SaveState()
348 m_PSRenderer.RestoreState(bKeepSaved); in RestoreState()
353 m_PSRenderer.SetClip_PathFill(pPathData, pObject2Device, fill_mode); in SetClip_PathFill()
360 m_PSRenderer.SetClip_PathStroke(pPathData, pObject2Device, pGraphState); in SetClip_PathStroke()
371 …return m_PSRenderer.DrawPath(pPathData, pObject2Device, pGraphState, fill_color, stroke_color, fil… in DrawPath()
375 *pRect = m_PSRenderer.GetClipBox(); in GetClipBox()
[all …]
Dwin32_int.h238 CFX_PSRenderer m_PSRenderer; variable