Searched refs:m_ShadingType (Results 1 – 4 of 4) sorted by relevance
80 m_ShadingType = 0; in CPDF_ShadingPattern()104 m_ShadingType = 0; in Clear()111 if (m_ShadingType != 0) { in Load()149 m_ShadingType = pShadingDict->GetInteger(FX_BSTRC("ShadingType")); in Load()
1143 if (pShading->m_ShadingType >= 4) { in Handle_ShadeFill()1144 …sect(_GetShadingBBox((CPDF_Stream*)pShading->m_pShadingObj, pShading->m_ShadingType, &pObj->m_Matr… in Handle_ShadeFill()
780 int m_ShadingType; variable
808 switch (pPattern->m_ShadingType) { in DrawShading()830 …_DrawCoonPatchMeshes(pPattern->m_ShadingType - 6, pBitmap, &FinalMatrix, (CPDF_Stream*)pPattern->m… in DrawShading()