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Searched refs:m_attrPositionLoc (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fMultisampleTests.cpp193 int m_attrPositionLoc; member in deqp::gles31::Functional::__anon931732650111::DefaultFBOMultisampleCase
209 , m_attrPositionLoc (-1) in DefaultFBOMultisampleCase()
267 m_attrPositionLoc = gl.getAttribLocation(m_program->getProgram(), "a_position"); in init()
271 if (m_attrPositionLoc < 0 || m_attrColorLoc < 0) in init()
320 gl.enableVertexAttribArray(m_attrPositionLoc); in renderTriangle()
321 gl.vertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, DE_NULL); in renderTriangle()
/external/deqp/modules/gles2/functional/
Des2fMultisampleTests.cpp207 int m_attrPositionLoc; member in deqp::gles2::Functional::MultisampleCase
220 , m_attrPositionLoc (-1) in MultisampleCase()
243 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); in renderTriangle()
244 …GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]… in renderTriangle()
295 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); in renderLine()
296 …GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]… in renderLine()
350 GLU_CHECK_CALL(m_attrPositionLoc = glGetAttribLocation(m_program->getProgram(), "a_position")); in init()
353 if (m_attrPositionLoc < 0 || m_attrColorLoc < 0) in init()
/external/deqp/modules/gles3/functional/
Des3fMultisampleTests.cpp240 int m_attrPositionLoc; member in deqp::gles3::Functional::MultisampleCase
262 , m_attrPositionLoc (-1) in MultisampleCase()
330 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); in renderTriangle()
331 …GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]… in renderTriangle()
382 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); in renderLine()
383 …GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]… in renderLine()
471 GLU_CHECK_CALL(m_attrPositionLoc = glGetAttribLocation(m_program->getProgram(), "a_position")); in init()
474 if (m_attrPositionLoc < 0 || m_attrColorLoc < 0) in init()