Searched refs:m_attrPositionLoc (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleTests.cpp | 193 int m_attrPositionLoc; member in deqp::gles31::Functional::__anon931732650111::DefaultFBOMultisampleCase 209 , m_attrPositionLoc (-1) in DefaultFBOMultisampleCase() 267 m_attrPositionLoc = gl.getAttribLocation(m_program->getProgram(), "a_position"); in init() 271 if (m_attrPositionLoc < 0 || m_attrColorLoc < 0) in init() 320 gl.enableVertexAttribArray(m_attrPositionLoc); in renderTriangle() 321 gl.vertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, DE_NULL); in renderTriangle()
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/external/deqp/modules/gles2/functional/ |
D | es2fMultisampleTests.cpp | 207 int m_attrPositionLoc; member in deqp::gles2::Functional::MultisampleCase 220 , m_attrPositionLoc (-1) in MultisampleCase() 243 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); in renderTriangle() 244 …GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]… in renderTriangle() 295 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); in renderLine() 296 …GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]… in renderLine() 350 GLU_CHECK_CALL(m_attrPositionLoc = glGetAttribLocation(m_program->getProgram(), "a_position")); in init() 353 if (m_attrPositionLoc < 0 || m_attrColorLoc < 0) in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fMultisampleTests.cpp | 240 int m_attrPositionLoc; member in deqp::gles3::Functional::MultisampleCase 262 , m_attrPositionLoc (-1) in MultisampleCase() 330 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); in renderTriangle() 331 …GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]… in renderTriangle() 382 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); in renderLine() 383 …GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]… in renderLine() 471 GLU_CHECK_CALL(m_attrPositionLoc = glGetAttribLocation(m_program->getProgram(), "a_position")); in init() 474 if (m_attrPositionLoc < 0 || m_attrColorLoc < 0) in init()
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