Searched refs:m_elementArrayBufferBinding (Results 1 – 2 of 2) sorted by relevance
2422 …case GL_ELEMENT_ARRAY_BUFFER: bindingPoint = &vertexArrayObject->m_elementArrayBufferBinding; br… in setBufferBinding()2454 case GL_ELEMENT_ARRAY_BUFFER: return vertexArrayObject->m_elementArrayBufferBinding; in getBufferBinding()2539 if ((*i)->m_elementArrayBufferBinding == buffer) in deleteBuffer()2542 (*i)->m_elementArrayBufferBinding = DE_NULL; in deleteBuffer()3963 if (vertexArray->m_elementArrayBufferBinding) in deleteVertexArray()3964 m_buffers.releaseReference(vertexArray->m_elementArrayBufferBinding); in deleteVertexArray()4047 …const void* indicesPtr = (vao.m_elementArrayBufferBinding) ? (vao.m_elementArrayBufferBinding-… in drawElementsInstancedBaseVertex()5418 , m_elementArrayBufferBinding (DE_NULL) in VertexArray()
440 rc::DataBuffer* m_elementArrayBufferBinding; member in sglr::rc::VertexArray