Searched refs:m_imageFormat (Results 1 – 1 of 1) sorted by relevance
1269 , m_imageFormat (format) in ImageLoadAndStoreCase()1279 , m_imageFormat (imageFormat) in ImageLoadAndStoreCase()1295 const TextureFormat m_imageFormat; member in deqp::gles31::Functional::__anon0a49b9df0111::ImageLoadAndStoreCase1343 const deUint32 imageInternalFormatGL = glu::getInternalFormat(m_imageFormat); in iterate()1384 …if (m_imageFormat.type == TextureFormat::HALF_FLOAT && m_textureFormat.type != TextureFormat::HALF… in iterate()1385 …loatReinterpretValues<TextureFormat::HALF_FLOAT, tcu::Float16, deUint16>(reference, m_imageFormat); in iterate()1386 …else if (m_imageFormat.type == TextureFormat::FLOAT && m_textureFormat.type != TextureFormat::FLOA… in iterate()1387 …eBadFloatReinterpretValues<TextureFormat::FLOAT, tcu::Float32, deUint32>(reference, m_imageFormat); in iterate()1412 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_imageFormat); in iterate()1414 const string shaderImageTypeStr = getShaderImageType(m_imageFormat.type, shaderImageType); in iterate()[all …]