Searched refs:m_inputLayout (Results 1 – 1 of 1) sorted by relevance
874 deUint32 getInputStride (void) const { return getLayoutStride(m_inputLayout); } in getInputStride()907 vector<VarLayout> m_inputLayout; member in deqp::gls::ShaderExecUtil::BufferIoExecutor917 computeVarLayout(m_inputs, &m_inputLayout); in BufferIoExecutor()943 const deUint32 inputStride = getLayoutStride(m_inputLayout); in initBuffers()1068 const deUint32 inputStride = getLayoutStride(m_inputLayout); in uploadInputBuffer()1081 DE_ASSERT(m_inputs.size() == m_inputLayout.size()); in uploadInputBuffer()1085 const VarLayout& layout = m_inputLayout[inputNdx]; in uploadInputBuffer()